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el OPERATOR
Capital Acquisitions LLC Bad Intention
984
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Posted - 2015.04.15 04:41:00 -
[1] - Quote
I guess I'm just in shock that New Eden now incentivizes losing.
That on the loss side you'll take home a payout equal or greater than the win side is....nuckin' futs.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
984
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Posted - 2015.04.15 08:05:00 -
[2] - Quote
Zaria Min Deir wrote:el OPERATOR wrote:I guess I'm just in shock that New Eden now incentivizes losing.
That on the loss side you'll take home a payout equal or greater than the win side is....nuckin' futs. It's problematc, to be sure... But frankly, with how much of a ghost town PC has become, incentivising trying is not a bad thing. As things have stood, with no payouts and clone packs being as expensive as they are, how many corps trying out PC give up after a few losses? Too many. Yes, quitters are quitters, New Eden is a harsh place, etc. But we don't have enough of an active playerbase to kick people in the teeth for trying and failing. Encouraging people to practice and get better, while giving them the ability to keep trying even after some failures is how we keep the community alive at this point. However, this change really should have occurred in concurrence with other PC changes, such as giving districts value, and making attacking more accessible for non district holders, which we can be pretty sure are coming, but not when. While incentivising more activity by reducing the risk for the less established teams is good... Having no incentive to defend land is not. This change standing alone is possibly more likely to reduce activity. While economic warfare may be an interesting aspect of PC, it shouldn't be the only aspect, even if temporarily. Shutting down exploits is absolutely a commendable thing... but why the rush now after so long? Here's to hoping things go smoothly and the other appropriate changes are rolled out in a timely manner.
But is this incentivising trying or is this incentivising buying a bpo? Even more fixed fits? Fits that, since they're bpo's, don't add anything of significance to salvage already? Dude , on the Logi side we eat this. $$out on support of bpo's? And **** for $$ back in because the other side was mostly bpo's? And final match payouts that will barely if at all cover losses, unless running a bpo?
If there's some other leg to the table bring that **** out, this like this is nonsensical.
The real irony in it is that people have been qqing for years about meta-limiting pubs. So ccp meta-limited PC.
I run adv and bpo in pubs ALL day. Pubs. I'm isk profitable, unless I **** up in which case I don"t deserve to be. The idea though that in PC I can LOSE, while running total **** fits, and see any sort of payout even close to what the guy who won got is just mindblowing.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
987
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Posted - 2015.04.15 17:26:00 -
[3] - Quote
Planning to do things is well and good but there is an extremely well established history of things coming "Soon" that either never do OR take way too long to happen. Meanwhile, the game suffers. Missing the pilot suits or all racial vehicles is one thing, this is supposed to be the top-level, flagship gamemode. And it just became no different than pubs except, as Regnyum^ pointed out, in the setup time.
And I don't see how this helps small groups, who from what I've seen often already run bpo's. Hey, geniuses! Isk attrition works both ways . You really think this sort of scheme is an advantage for you?? The rank-and-file mercs take a hit on the pay side while the leaders outright pocket or skim silly profits from clones sold off districts you aren't getting paid worth a **** to protect? Average payouts- direct to merc isk- on wins was 3-5 MILLION PER battle, plus whatever worthwhile salvage there is. No middle-manning, you just have to WIN. Compete Successfully, Get Paid. Now, if you're unsuccessful, you get paid off cheap gear and if you are successful you also get paid off cheap gear.
How does any actual working merc not see the paycut here?
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el OPERATOR
Capital Acquisitions LLC Bad Intention
987
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Posted - 2015.04.15 18:21:00 -
[4] - Quote
XxBlazikenxX wrote:el OPERATOR wrote:
Planning to do things is well and good but there is an extremely well established history of things coming "Soon" that either never do OR take way too long to happen. Meanwhile, the game suffers. Missing the pilot suits or all racial vehicles is one thing, this is supposed to be the top-level, flagship gamemode. And it just became no different than pubs except, as Regnyum^ pointed out, in the setup time.
And I don't see how this helps small groups, who from what I've seen often already run bpo's. Hey, geniuses! Isk attrition works both ways . You really think this sort of scheme is an advantage for you?? The rank-and-file mercs take a hit on the pay side while the leaders outright pocket or skim silly profits from clones sold off districts you aren't getting paid worth a **** to protect? Average payouts- direct to merc isk- on wins was 3-5 MILLION PER battle, plus whatever worthwhile salvage there is. No middle-manning, you just have to WIN. Compete Successfully, Get Paid. Now, if you're unsuccessful, you get paid off cheap gear and if you are successful you also get paid off cheap gear.
How does any actual working merc not see the paycut here?
lol, says the CapAq guy.
Yes, a Cap Acq "guy".
http://dustboard.com/global/merc/el_OPERATOR
1 year as an independent mercenary contractor, 1 year (so far) in CA. Joined just after CA was removed from the starmap by ERA, prior to the formation of the DNS Alliance.
Your point?
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el OPERATOR
Capital Acquisitions LLC Bad Intention
988
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Posted - 2015.04.15 21:39:00 -
[5] - Quote
Bremen van Equis wrote:
...welcome to #lolPUBS 2.0 ;)
FTFY
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el OPERATOR
Capital Acquisitions LLC Bad Intention
988
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Posted - 2015.04.15 22:06:00 -
[6] - Quote
Pokey Dravon wrote:nickmunson wrote: you are taking out roles that ccp intended to be played in every game, there is no such thing as a cheap logi suit that would be viable, bpo links why? 15 seconds can not be used tactically . tanks forget about it, so there for av role is gone. theres 3 roles automatically thrown out of pc. its pretty much the same now as an ambush game mode just with an objective.
You do realize that there will be profitability in PC 2.0 besides ISK right? Profitability that can be used to recoup losses from using higher tiered gear in battles. Silver Strike44 wrote: Would you not define PC as endgame content? I think most would. Endgame content consists of using what assets (skills points) you have amassed in order to be competitive with others or be challenged in another way. Since Dust is a strictly multiplayer game, it the endgame content should be highly competitive and require the highest level of everything (skill and gear) in order to compete.
Then use the highest level gear you can, either your enemy will do the same, or you will crush them. Gear is not a function of skill or ability, it's entirely based off of how much time you've spent playing the game, and how much ISK you have. --- The point I'll make before I leave the thread is basically....yes it sucks now, not sure why they decided to do this before the 2.0 rollout....likely to set expectations for ISK payouts. But the fact remains that profitability in PC 2.0 is not tied to ISK, in fact it's almost entirely NOT ISK. That being said, getting upset over a drastic change in ISK payout is pointless because you'll be recouping your costs via other means. You will still be expected and able to run Proto gear because owning the district actually produces far more profit, than battle to battle earnings. If you want to be profitable in the long run, hold the district. If you want to hold the district, use what it takes to hold the district. That is where you bread and butter is. If people attack your district and harass you with cheap gear, then use cheap gear against them and win. If they really want to take the district, which is the real source of income, they wont be using BPOs. So will you have to deal with people trying to raid you using BPOs? Yes. That's part of defending your turf, so don't use more than you have to to fend them off. However it's the people that bring the Proto because they're looking to take your district, that's the true End-Game. So does it suck right now? Yes. But quite honestly it seems like many of the people who are freaking out are not really seeing and comprehending the whole picture of what PC 2.0 is supposed to entail. You won't be seeing BPO vs BPO battles for district control, because if the defender wants to hold their ****, they're going to bring out bigger guns, and if the attackers want to take that ****, they'll do the same. For the battles that actually matter, you'll still see the best of the best throwing everything they have against each other.
Pokey, the more commentary I read from you in tryng to justify this the more utterly divorced from the reality of the topic I realize you are.
We've seen bpo's fielded in PC ever since bpo's were available. "Serious" battles or otherwise.
"Battle to battle earnings" has been by far the best and fairest payment system to date. Paid for performance, direct to the merc. No passive accrual, no active generation reliant on however many different people to get a merc PAID for a battle.
There is NO profitability without isk. ANY other, extra means or ethergoo or w/e ultimately is converted to ISK and every single step in between Fighting and Gettin' Paid is a timewaster, a chance to not be paid properly OR BOTH.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
991
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Posted - 2015.04.16 00:02:00 -
[7] - Quote
1. Yes, bpo's are common enough in PC to say they are common. 2. YES, bpo's will be used for flips because you've incentivised it. This is "race to the bottom" stuff, by rewarding poor performance (losing in free fits) you now drive playerbase to exploit that reward system, ie PC in free suits.
3.No, I do not recall Rattati having posted a PC2.0 document proposal. I am relying on these forums, the official game forums, to have that info but haven't seen it. What has been posted, has been little else than real vague and general concept stuff. Not formal proposals and nothing with a reference to "BMK"s.
4. Which brings us to the actual problem here-
Pokey wrote: ...people are freaking out because the profit isn't going to be in their pockets immediately at the end of battle. However if you're getting BMKs deposited into your account because you've continued to successfully defended (sic) your district, you're still getting paid in a currency which allows you to buy the same damn thing that you would have with isk. I honestly do not see how that is problematic (pending actual final numbers of course)
Yes, people who are currently active in PC are pissed because because you just ****** our being paid on the fights we have. And it's been ****** before the "final, actual" replacement has been determined- let alone IMPLEMENTED. SO, while the data analytics powers-that-be scour the spreadsheets moving forward to digest and draw hypotheticals the PC playerbase gets robbed on payouts.
Unless, we buy and use a bpo. Because this kind of bs is exactly the way to drive add-on sales.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
991
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Posted - 2015.04.16 00:07:00 -
[8] - Quote
Kain Spero wrote:Okay, after playing a PC in the new system it does seem to be working as intended.
Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In effect we won the match and did so loosing around 30% less in ISK assets than our opponent.
I died 6 times in a full proto logi and once in a proto scout but still made about 200k profit . I would say this is largely due to running factional proto suits though, which adds an interesting wrinkle. It seems in this system faction gear can really give that ISK efficiency edge.
Looking at the system I would make one fairly minor change. Give the winner all of the salvage for the fight. Before salvage was split between the teams as the stop-gap to encourage players to fight even a loosing match. With ISK being derived for each team with "keep what you kill" it makes sense to shift the salvage to the winner. I think this would serve as a good immediate EOM bonus for being the winner. Logically it would make sense as the winners would be the ones that can pick over the battlefield for that salvaged gear.
Salvage sold for peanuts,btw to NPC or traded out at risk to the traders and minus 10% or something stupid as well.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
993
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Posted - 2015.04.16 02:12:00 -
[9] - Quote
Soldner VonKuechle wrote:el OPERATOR wrote:Kain Spero wrote:Okay, after playing a PC in the new system it does seem to be working as intended.
Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In effect we won the match and did so loosing around 30% less in ISK assets than our opponent.
I died 6 times in a full proto logi and once in a proto scout but still made about 200k profit . I would say this is largely due to running factional proto suits though, which adds an interesting wrinkle. It seems in this system faction gear can really give that ISK efficiency edge.
Looking at the system I would make one fairly minor change. Give the winner all of the salvage for the fight. Before salvage was split between the teams as the stop-gap to encourage players to fight even a loosing match. With ISK being derived for each team with "keep what you kill" it makes sense to shift the salvage to the winner. I think this would serve as a good immediate EOM bonus for being the winner. Logically it would make sense as the winners would be the ones that can pick over the battlefield for that salvaged gear. Salvage sold for peanuts,btw to NPC or traded out at risk to the traders and minus 10% or something stupid as well. Man this is beautiful, Kain shuts down youre argument so you have to resort to betching about selling the goddamn salvage. Or trading it with an unfinalized tax at this point. Maybe the sky isnt falling chicken little
I didn't say the sky is falling, scoobie. I said PC pay is. Kain is proving that, with his 200k profit on his 1.7M payout. Pay has fallen to standard Pub Match profit margins. Pay has fallen, been driven down, with the idea it will be made up for elsewhere. Where and how that "elsewhere" is will be determined "Soon(TM)". In the mean time, a distinctive gamemode in a game without enough content to begin with gets homogenized into being identical to already existing gamemodes.
My comment on the salvage is an aside to the greater issue, not a replacement, troll. Shouldn't you be on a mic being an idiot somewhere and not in here pretending to know how to read?
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el OPERATOR
Capital Acquisitions LLC Bad Intention
993
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Posted - 2015.04.16 02:16:00 -
[10] - Quote
Bremen van Equis wrote:el OPERATOR wrote:Bremen van Equis wrote:
...welcome to #lolPUBS 2.0 ;)
FTFY See you soonGǪin pubsGǪfor ISK ;)
Pffft, come on over and bring your friends. Ain't skurred. LOL @ "for isk". The isk off my dragonfly you mean.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
993
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Posted - 2015.04.16 02:23:00 -
[11] - Quote
Pokey Dravon wrote:el OPERATOR wrote: 3.No, I do not recall Rattati having posted a PC2.0 document proposal. I am relying on these forums, the official game forums, to have that info but haven't seen it. What has been posted, has been little else than real vague and general concept stuff. Not formal proposals and nothing with a reference to "BMK"s.
Here you go https://forums.dust514.com/default.aspx?g=posts&m=2715403(You might have to copy the URL to the bar, been getting 404 errors lately from links for some reason) In the future make sure you have all of the information before going on an emotionally driven tirade. Its unbecoming.
404s either way, direct or url copy/pasted. I appreciate your trying to link it, but since it should be stickied nice and large somewhere simply telling me where should be enough.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1001
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Posted - 2015.04.16 04:07:00 -
[12] - Quote
Soldner VonKuechle wrote:el OPERATOR wrote:Soldner VonKuechle wrote:el OPERATOR wrote:Kain Spero wrote:Okay, after playing a PC in the new system it does seem to be working as intended.
Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In effect we won the match and did so loosing around 30% less in ISK assets than our opponent.
I died 6 times in a full proto logi and once in a proto scout but still made about 200k profit . I would say this is largely due to running factional proto suits though, which adds an interesting wrinkle. It seems in this system faction gear can really give that ISK efficiency edge.
Looking at the system I would make one fairly minor change. Give the winner all of the salvage for the fight. Before salvage was split between the teams as the stop-gap to encourage players to fight even a loosing match. With ISK being derived for each team with "keep what you kill" it makes sense to shift the salvage to the winner. I think this would serve as a good immediate EOM bonus for being the winner. Logically it would make sense as the winners would be the ones that can pick over the battlefield for that salvaged gear. Salvage sold for peanuts,btw to NPC or traded out at risk to the traders and minus 10% or something stupid as well. Man this is beautiful, Kain shuts down youre argument so you have to resort to betching about selling the goddamn salvage. Or trading it with an unfinalized tax at this point. Maybe the sky isnt falling chicken little I didn't say the sky is falling, scoobie. I said PC pay is. Kain is proving that, with his 200k profit on his 1.7M payout. Pay has fallen to standard Pub Match profit margins. Pay has fallen, been driven down, with the idea it will be made up for elsewhere. Where and how that "elsewhere" is will be determined "Soon(TM)". In the mean time, a distinctive gamemode in a game without enough content to begin with gets homogenized into being identical to already existing gamemodes. My comment on the salvage is an aside to the greater issue, not a replacement, troll. Shouldn't you be on a mic being an idiot somewhere and not in here pretending to know how to read? 1.3 million. Some snark about knowing how to read. The more and more you sperg on about slayer-pay, the more apparent that you have only ever done that. You see no strategy, you see no long term logistics, you have no concept of corp-morale, or even underclassed incentive. All you see is you're fu-cking self. ME ME ME I AND MY ELITES NEED TO BE PAID MORE Guess what neckbeard? That entire mentality right there is why you have no NEW corps in PC, no small-medium sized low skill, entry level meatbags to shoot, because eww filthy peasants, why should they get ANYTHING for daring to have a fight with ME? Then you all cry and cry that PC is stagnant and its only the same 50 dudes shooting eachother at any time. Do you even understand why? Because NO NEW CORP wants to beg their mercs for ISKies to buy a shitpack, that immediately gets vaporized a bunch of grizzled try-hards that do nothing but sit around and stroke egos while beating off to RoadHouse saying welcome to the thunderdome biatch. A loss or two with absolutely no payback (we'll discount salvage because you like to do that) is irrecoverably detrimental to such corps. You build and build and build and train, work your guys hard, to get immiediately stomped out of existence, for what? FOR FUKING WHAT? Garbage. Absolute Garbage. Theres no incentive for new players in PC unless theyre already ultra rich and bored. Making someone feel they have a fighting chance because they can get something for trying hard to fight, is the carrot on a stick approach to get you new bros to slaughter religiously. Giving this new crude attrition model also makes it attractive to pirate corps, like mine, who have no interest in holding land, but hey, ill throw the boys a bone and attack some shithole district, lol around in BPOs and weaken the aforementioned district for someone else to come along and actually slam it. My guys are happy, they get paid for messing up someones day while doing cheap, and possibly setting off a chain of events that make the defender lose that district. But no, you dont see any of this. Or maybe you do, but you're so goddamn butthurt someone had the audacity to change YOUR PAY SLIGHTLY so as to invite fresh blood, that youre going to ***** and fu-cking moan and sperg about because PAY ME PAY ME PAY ME PAY ME I get you and your cohort are all about that. Good for fukking you, bad for the game assclown. The change is in the right direction, whether you can fathom that or not, is yet to be entirely seen. PS, this might be what Pokey was trying to show you. Its in the archives now, meaning itll be in-game somewhere between 2 to 6 weeks. Theres a chart here. EDIT FFS RATATTI fix the link to the damn development discussion archives its called Planetary Conquest Revisited, incase you actually do intend to read it Goddamn children these days.
LOL
Nice trolltears.
You don't win, you deserve to lose. Period.
I personally have given out multiple districts directly to new and small corps, in alliance, out of alliance even to "enemies". Hell, while your scrub self was evidently busy QQing about how unfair PC is I was literally selling clones off districts, at a healthy 0 profit btw, so make them "Unoccupied" so that ANYONE could place their own clones and PC.
Hilarious you want to talk **** to me but while you've been busy talking I've been busy PCing.
GG
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1001
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Posted - 2015.04.16 04:25:00 -
[13] - Quote
Thank You
Pokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Additionally those who applied to the PC think tank received correspondence from Rattati outlining those same details.
Ok, now those are nice ideas BUT clearly there isn't a fully finalized and ready to implement set of parameters there. BMK? So, more LP? More rebranding of the same already existing elements as a guise of "new content"? I'm not buying, but whatever.
Long story short, if this is the totality of the info at this time then the assertion that PC payouts should be restructured rigt now is an absolute Farce.
Payouts have been redrawn so that later on they can be added to. Why not have everything ready to go, THEN redraw them? Losers, apparently, can't handle being told and shown that they LOST, and need a feel-good prize. A....scrubaward? Fine. I understand that. But...a Profit ?? Even if you lose, you still win? That's Pub stuff and should stay there.
Inb4 the next yaddayaddaL337piratevikingpubstar, I wouldn't get paid from a loss either. Learn to punch up instead of insisting on dragging down.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1001
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Posted - 2015.04.16 05:57:00 -
[14] - Quote
Soldner VonKuechle wrote:el OPERATOR wrote:Thank YouPokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Additionally those who applied to the PC think tank received correspondence from Rattati outlining those same details. Ok, now those are nice ideas BUT clearly there isn't a fully finalized and ready to implement set of parameters there. BMK? So, more LP? More rebranding of the same already existing elements as a guise of "new content"? I'm not buying, but whatever. Long story short, if this is the totality of the info at this time then the assertion that PC payouts should be restructured rigt now is an absolute Farce. Payouts have been redrawn so that later on they can be added to. Why not have everything ready to go, THEN redraw them? Losers, apparently, can't handle being told and shown that they LOST, and need a feel-good prize. A....scrubaward? Fine. I understand that. But...a Profit ?? Even if you lose, you still win? That's Pub stuff and should stay there. Inb4 the next yaddayaddaL337piratevikingpubstar, I wouldn't get paid from a loss either. Learn to punch up instead of insisting on dragging down. I had to honestly read this a few times before I got what you were saying. you bitcch about being paid for being the best. they create a new currency, with new gear and other stuff that will only be accessed by the best of the best and you want nothing of it? G fuckking G el Operator. You Win,. I can't possibly el operate on your level of idiocy.
No doubt, bud. GfuckingTheCurrentCurrencyThatCurrentltPaysForAlltheShitThatCurrentlyExistsAsOpposedToHypotheticallyExistsHasBeenPrematurelyReducedArbitrarilyYouFoolG
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1005
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Posted - 2015.04.17 19:36:00 -
[15] - Quote
Pokey Dravon wrote:el OPERATOR wrote:Thank You
Ok, now those are nice ideas BUT clearly there isn't a fully finalized and ready to implement set of parameters there. BMK? So, more LP? More rebranding of the same already existing elements as a guise of "new content"? I'm not buying, but whatever.
Long story short, if this is the totality of the info at this time then the assertion that PC payouts should be restructured rigt now is an absolute Farce.
Payouts have been redrawn so that later on they can be added to. Why not have everything ready to go, THEN redraw them? Losers, apparently, can't handle being told and shown that they LOST, and need a feel-good prize. A....scrubaward? Fine. I understand that. But...a Profit ?? Even if you lose, you still win? That's Pub stuff and should stay there.
Inb4 the next yaddayaddaL337piratevikingpubstar, I wouldn't get paid from a loss either. Learn to punch up instead of insisting on dragging down. Well there is a bit more to it than just those ideas. Numbers and magical things, but not on the forums. Also I apologize if I was condescending before, I'll admit that thread was well...buried. I just assumed you had signed up for the Think tank since you feel so strongly about PC and thus were in the know.
You and I have communicated a couple times before in here on a couple different things, No Worries on your being condescending. I saw the Think Tank thread and commented there as well as the original Feedback thread. No, I did not join the skype group, tho at least one person I know did. Regardless, that ideas were drafted and hatched by a select minority of a minority of playerbase isn't neccessarily bad. What's bad is that what was drafted up was put into place without any further vetting from the rest of us, the rest of that minority playerbase, in here AND what was drafted was implemented only partially wihout full publcation of the rest of whatever is supposed to go on with the implementation announcement. Instead its a case of drafed and implement without the public vetting process where the rest of us could look and say, before we're made to carry the burden, "Hey, thats cool but this is bad because..." and maybe the whole turn on the game to find the world upside-down could be avoided. PR Fundamentals that largely were solved a looong time ago, supposedly.
Its not on you Pokey, unless you're doing the mail as well as the math these days.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1006
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Posted - 2015.04.17 20:37:00 -
[16] - Quote
el OPERATOR wrote:Pokey Dravon wrote:el OPERATOR wrote:Thank You
Ok, now those are nice ideas BUT clearly there isn't a fully finalized and ready to implement set of parameters there. BMK? So, more LP? More rebranding of the same already existing elements as a guise of "new content"? I'm not buying, but whatever.
Long story short, if this is the totality of the info at this time then the assertion that PC payouts should be restructured rigt now is an absolute Farce.
Payouts have been redrawn so that later on they can be added to. Why not have everything ready to go, THEN redraw them? Losers, apparently, can't handle being told and shown that they LOST, and need a feel-good prize. A....scrubaward? Fine. I understand that. But...a Profit ?? Even if you lose, you still win? That's Pub stuff and should stay there.
Inb4 the next yaddayaddaL337piratevikingpubstar, I wouldn't get paid from a loss either. Learn to punch up instead of insisting on dragging down. Well there is a bit more to it than just those ideas. Numbers and magical things, but not on the forums. Also I apologize if I was condescending before, I'll admit that thread was well...buried. I just assumed you had signed up for the Think tank since you feel so strongly about PC and thus were in the know. You and I have communicated a couple times before in here on a couple different things, No Worries on your being condescending. I saw the Think Tank thread and commented there as well as the original Feedback thread. No, I did not join the skype group, tho at least one person I know did. Regardless, that ideas were drafted and hatched by a select minority of a minority of playerbase isn't neccessarily bad. What's bad is that what was drafted up was put into place without any further vetting from the rest of us, the rest of that minority playerbase, in here AND what was drafted was implemented only partially wihout full publcation of the rest of whatever is supposed to go on with the implementation announcement. Instead its a case of drafed and implement without the public vetting process where the rest of us could look and say, before we're made to carry the burden, "Hey, thats cool but this is bad because..." and maybe the whole turn on the game to find the world upside-down could be avoided. PR Fundamentals that largely were solved a looong time ago, supposedly. Its not on you Pokey, unless you're doing the mail as well as the math these days.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1006
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Posted - 2015.04.17 22:20:00 -
[17] - Quote
Dust User wrote:With the payouts being so low is this CCP's way of telling us they want less proto in PC matches?
I see it more as the thinnest veil over a push to force bpo purchasing yet.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1008
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Posted - 2015.04.18 00:04:00 -
[18] - Quote
Longer post delays than what I'd prefer, I try to forum while at work I can get paid for doing it. It gets busy, RL comes first.
Anyways, I owe an apology also for my... vitriol... in describing loss rewards as scrubawards. Plenty of damn good players lose sometimes, myself included. Sometimes, we lose hard on both the match and the isk. **** happens in combat and "scrub" is a lose term that often has little to do with it.
So, from a more relaxed frame of mind, issues with the PC Payout changes are as follows, one far worse than the other:
1. Win Pay sucks now (the lesser issue of the two). By previously recorded accounts PC wins now are paying, after losses, Profit Margins right about or slightly above Pub margins. This is bad. For the work, the risk and the effort involved to win ISK payout must be significantly higher than whats generated from goofing off in Pubs. Otherwise, there's very little incentive for individual mercs to dig down and fight tough battles against tough opponents, and barely incentive to fight easy battles since the overall profits are identical to pubs. Pubs also having the income generation advantage of loading and queuing significantly faster with waaaay less LAG. Same pay for less work and a better experience? Where will people go, I wonder, hmm.....?
2. PC Match Loss can now be Profitable (the more serious issue). Prior to changes, losses didn't pay. At all. A winner take all kind of thing. Obviously, for the greater playerbase since its a part of whats been done, this doesn't work as well as it could. Instead of players taking hard knocks and learning hard lessons and improvingthey quit and cry. I get it. The game is tough sometimes and easily construed as overly punishing relative to other games. PC loss pay ties rigt into that because, OMG, there was a Loss that wasn't rewarded somehow. So, now there's pay on PC Losses. Fine.
But Profits ? Is that really whats appropriate here? In this game, in this game universe and at this particular game level?? I don't share the opinion that BPOs should be banned from PC or removed from the game all together however that they are FREE suits, whose use means 0 risk, then their use should NOT be rewarded. Just like a LOSS in Planetary Conquest should not be PROFITABLE . Should there be some...pay...for losing? Sure, fine. But not Profit. Its a LOSS. Allowing Profits makes it a WIN because all of this is about dem iskies! Whether they're generated from salvage or translated as LP or BMKs or CPs its all about buying stuff and doing stuff and that all comes down to isk! And in this universe, 0-isk risked is supposed to equal 0-isk rewarded!
Now, is there a solution that allows for the New Vision to occur and allows the existing Fundamental Values of New Eden to coexist? I'm sure there is, we just need to generate one.
I propose that any kill from a BPO in PC not be paid to the merc in the BPO. Simple as that. The coding is obviously rallying who kills what so a little mod to that which basically "if" the kill is from a BPO suit "then" that tally for rhat kill "equals" ZERO. Run them BPOs and save a buck, cool. But you're not going to make a buck.
flame it up trolls! I have a case of beer, a bag o mallows and a bottle of 151 ready!
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1020
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Posted - 2015.04.23 22:53:00 -
[19] - Quote
F it. Made a skype, sent the info. o7
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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